![]() | By Sebastien St-Laurent |
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Page 6 ...etric information is passed to the graphics hardware through the use of a rendering API such as Direct3D. Once this information is received by the hardware, it invokes the vertex shader for every vertex in your mesh. Figure 1.1 includes the functional diagram for a vertex shader 2.0 implementation a... | Page 92 ...emantics can easily be divided into four categories: vertex shader input, vertex shader output, pixel shader input and pixel shader output. Over the next few pages, I will present the four categories in a set of tables describing the semantics and their meaning. Keep in mind that in the tables below... | Page 3 ...are. With the release of DirectX 8.0 came the introduction of vertex and pixel shader version 1.0 and 1.1. Although the standard came with limited .exibility and omitted some features such as . ow control, itwas the .rst step in giving developers and artists the .exibility needed to produce the stun... | Page 51 Generally, point light will attenuate proportionally to the square of the distance from the light. To allow .exibility within your scene, however, you would adjust the light based on the inverse of the distance, distance and distance squared. Thiscode illustrates how it can be done: | Page 17 Now that we have gone over what the reserved words and some of the preprocessor directives for the HLSL syntax are, we can start going over the syntax itself. Syntaxes for computer languages are generally presented in Backus-Naur Form ( BNF) which is an easy to understand form. |
This page is a record of the features that were added in the DirectX April 2005 update. To see the latest features in the SDK, see What's New in the DirectX SDK.
The following features have been updated in the SDK:
Setup documentation - The DXSetup documentation has been updated to explain the redist naming scheme and how you can customize the redist to reduce your installation size. See Installing DirectX with DirectSetup.
Enhancements to the PIX performance analysis tool include:
Enhancements to the DirectX Extensions for DCC applications include:
The following features have been updated in the graphics component:
The following new features were added to D3DX:
Based on customer feedback, the following is a list of major differences and improvements to the DXUT framework:
For more information about all of these features, see DXUT Reference.