The COMPLETE Effect and HLSL Cross-Reference

By Sebastien St-Laurent
ISBN 0-9766132-1-2
Jan 2006 (896 pages)

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Page 12

stateblock This keyword is used to declare variables of the type stateblock, used to contain a set of effect states. Note that this keyword is generally used for effect .les. See Part II of this book for more information on effect .les

Page 202

pow Returns the .rst input to the power of the second, or xy. 3 Arithmetic

Page 197

...er 2.x model offers a wide range of instructions. Below, in Table A-3, you will .nd a complete listing of shader instructions along with a quick description of their functionality, the number of instruction slots taken by the instruction and whether the instruction is arithmetic in nature or used fo...

Page 146

...one within a matching pair of ID3DXEffect::Beginand ID3DXEffect::End calls. The effect system uses the state block created when ID3DXEffect::Begin was called to automatically restore the pipelines state to what it was called before ID3DXEffect::Begin was called. This function returns a standard HRES...

Page 129

...ss of the effect framework as it is used to contain and execute the content of an effect .le. The class itself inherits from the ID3DXBaseEffect class but adds a few functions used to control the execution of speci.c effects. Although I will cover individual functions in detail later, the functions...

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